Update: quarter-hearts and timed trials Two combat/design touches this update, both from playtesting. Damage got finer. Hearts now take damage in quarter-heart...
Update: enemies that act like enemies, and bosses with phases Big combat update. Enemies got brains. Every enemy now has a proper behavior system — pick a pre...
Update: build your game's rules — no code Big one this update: BloomStudio now has visual logic. There's a Logic tab where you build your game's rules as plai...
BloomStudio is live — a whole game studio in a browser tab I've been building a 2D game maker. Not a framework, not a template pack — an actual studio. You...